Latest Work

Guardians of Middle Earth- I worked on original Environment prototyping, Art Pipeline, helping green-light the Project for production. Environment modeling, textureing and lighting.30


ZBrush Terrain Modeling- Using Zbrush scuplting tools. Created organic modeled cave interiors.



 

 

 

Sketches for Organic Cave Buildings- Visualization of cave interior dwellings.

ZBrush modeling- Various cave dwelling models created in ZBrush, based on sketches.

In-Game Models- Finished cave dwellings, in game level.

ZBrush Prop Modeling- Scuplted Carcass piece. Using Spotlight, to get base textures applied to model.

 

 

 

 

In-Game Large Animal Carcass- Model sitting in test level, after final Zbrush modeling, SpotlightTexturing, and  low-poly modeling. This is the Low-poly Final.

 

 

 

 

 
 

 

 

 


 

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