Guardians of Middle Earth- I worked on original Environment prototyping, Art Pipeline, helping green-light the Project for production. Environment modeling, textureing and lighting.
ZBrush Terrain Modeling- Using Zbrush scuplting tools. Created organic modeled cave interiors.
Sketches for Organic Cave Buildings- Visualization of cave interior dwellings.
ZBrush modeling- Various cave dwelling models created in ZBrush, based on sketches.
In-Game Models- Finished cave dwellings, in game level.
ZBrush Prop Modeling- Scuplted Carcass piece. Using Spotlight, to get base textures applied to model.
In-Game Large Animal Carcass- Model sitting in test level, after final Zbrush modeling, SpotlightTexturing, and low-poly modeling. This is the Low-poly Final.